what do u guys use 4 sound

How to find or create sprites, graphics, sounds and music.

what do u guys use 4 sound

Postby 157pl » Thu Apr 14, 2011 11:18 pm

because mine sucks :lol:
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Re: what do u guys use 4 sound

Postby Camper1995 » Fri Apr 15, 2011 2:30 pm

I prefer .wav

But I don't really understand your question.

OR did you meant about the program for sounds creation? :P
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Re: what do u guys use 4 sound

Postby 157pl » Sat Apr 16, 2011 1:55 am

i men't what software do u use
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Re: what do u guys use 4 sound

Postby again » Sat Apr 16, 2011 4:37 am

Ok are you asking for sound files or audio converters to convert music into ogg. files for games.
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Re: what do u guys use 4 sound

Postby schnellboot » Sat Apr 16, 2011 7:48 am

audacity for sound editing
fl studio for music making
Last edited by schnellboot on Tue Aug 09, 2011 6:30 am, edited 2 times in total.
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Re: what do u guys use 4 sound

Postby Camper1995 » Sat Apr 16, 2011 12:56 pm

I use SFXR sound creator. It can create you good retro sounds for your games. I also use http://www.findsounds.com to find some good sound effects.

I hope this helps. ;)

SFXR download: http://www.drpetter.se/project_sfxr.html

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Re: what do u guys use 4 sound

Postby SuperSonic » Sat Apr 16, 2011 1:03 pm

For music, I use LMMS. For sound, I use what camper uses :D
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Re: what do u guys use 4 sound

Postby Game A Gogo » Sat Apr 16, 2011 7:49 pm

For music I use Open Modplug Tracker
For sounds I also use Open Modplug Tracker :)
I've been with the program for almost as long I've been with GE!
What I like about it, you can create better quality tracks than midi and still have a 100kB song with neat sound :D since it's a tracker you can save in modules like IT, MOD, S3M, XM, etc.
And since it's a tracker... you can easily make weird sounds with it and make sound effects :D
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Re: what do u guys use 4 sound

Postby Camper1995 » Sat Apr 16, 2011 11:58 pm

Wow thank you GAG. That program is really great! :P

+1
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Re: what do u guys use 4 sound

Postby Game A Gogo » Sun Apr 17, 2011 12:27 am

One thing to note is to export with "Compatibility Export..." when working with an IT file. Since OMPT offers special effects that are not compatible outside of the program anymore.
I don't think GE's module system has been updated for years compared to OMPT being updated often. But I'll agree the use of modules never were popular with GE community o:
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Re: what do u guys use 4 sound

Postby DollMaster » Tue Apr 26, 2011 4:55 am

Here is a program I found from another engine I was checking out.

http://www.ludumdare.com/compo/2007/12/ ... s-for-all/

Kind of cheesy NES effects. But I really dig it.

Here is a flash version that I have not tried yet.

http://www.bfxr.net/
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Re: what do u guys use 4 sound

Postby jobro » Mon Aug 08, 2011 10:31 pm

Hi! Johan Brodd here. 20 years computer music composition experience. I use FL Studio mostly for composing music though, but sometimes I feel it needs some extra feeling, I've therefor put together a list of useful retro music tools for anyone to read at my blog. Some are cross platform, but not all unfortunately, I hope this helps you guys out.
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Re: what do u guys use 4 sound

Postby rykein » Mon Aug 08, 2011 10:42 pm

do you have any example pieces
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Re: what do u guys use 4 sound

Postby jobro » Tue Aug 09, 2011 12:09 am

Not from those oldskool trackers unfortunately no, but I got my music on Itunes, Amazon, Spotify, and other online stores. Just search for "Johan Brodd", and you'll find the tracks there. I'm also on soundcloud which has a lot of my tracks there. :)

http://soundcloud.com/johanbrodd/tracks
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Re: what do u guys use 4 sound

Postby gamemakerdude » Tue Jan 15, 2013 8:41 am

what is the best way to utilize sound? i am thinking of using a tracker to create my music. from what i understand this is the best way to use less space for music, so that i can have more music for the overall game without sacrificing playability/ fps/ speed. basically, my game is going to have a very large and complex soundtrack so i would like to be able to do that while still being able to handle everything else going on within the game.
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