Joints 1.5

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Joints 1.5

Postby Clokio » Mon Mar 05, 2012 2:40 pm

I am not sure how to use joints and basic physic. Static dose not move, ok. Kinematic? Dynamic ok. Distance joint, revolute joint, prismatic joint. I would need some explanations. And is there any physic related functions in script?

I parent a object to a revolute joint and the child dose not render in game mode.
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Re: Joints 1.5

Postby SuperSonic » Tue Mar 06, 2012 8:13 pm

Most of the users here don't actually use 1.5. You should try posting your question on Game-editor.net :wink:
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Re: Joints 1.5

Postby skydereign » Tue Mar 06, 2012 9:08 pm

Why would you want to parent an actor to the joint? The joint is an invisible actor, and therefore it would make sense for any child actor not to appear.
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Re: Joints 1.5

Postby Clokio » Wed Mar 07, 2012 3:02 am

skydereign wrote:Why would you want to parent an actor to the joint? The joint is an invisible actor, and therefore it would make sense for any child actor not to appear.


I want to make a rotation on a joint.
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Re: Joints 1.5

Postby SuperSonic » Wed Mar 07, 2012 5:27 pm

I don't think that joints actually rotate. I think they make other objects rotate instead. Not sure though :P
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Re: Joints 1.5

Postby akr » Sun Mar 11, 2012 12:44 pm

As long as our documentation is not finished you can find everything explained here:

http://www.box2d.org/manual.html
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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