shooting and droping

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shooting and droping

Postby Spidy » Sat Sep 15, 2007 11:39 am

hey could u give me a tutorial about i make a gun and my player get gun and he is shooting and the ammo is empty and my player come to normal player mean(he drop the gun)plz give me :x
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Re: shooting and droping

Postby arcreamer » Sat Sep 15, 2007 4:27 pm

huh?? try rephrasing that cause i didnt understand any of that :roll:
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Re: shooting and droping

Postby Kalladdolf » Sat Sep 15, 2007 4:41 pm

well, I did :D

gun demo.zip
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(78.73 KiB) Downloaded 239 times


hope, it helps...
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Re: shooting and droping

Postby Spidy » Mon Sep 17, 2007 12:57 pm

thx kalladdolf game if this work i give u +1point :mrgreen: and another thing i make the player to phisical responce to tiles but my player is going forward how i stop it
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Re: shooting and droping

Postby Kalladdolf » Mon Sep 17, 2007 3:58 pm

Sorry, Spidy, this time kalladdolf doesn't quite get, what your trying to ask. When does the actor go forward? Through the tiles? Or does it slide on the tiles? :?
I'm sure I could help u if u described your problem a bit... :)
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Re: shooting and droping

Postby Spidy » Sat Sep 22, 2007 1:04 pm

I think U can't understand what m i saying.anyway i m asking that when i jump on to the wall the player is stops during the middle of wall.checkout the attached pic.

waiting 4 reply
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Re: shooting and droping

Postby d-soldier » Sat Sep 22, 2007 4:16 pm

You need to have two separate collision-events for your "platform/ground objects". The first for your top and bottom (probably whatever you have now for walking on) and one for the sides, which has a stronger physical response, to repel the player back off of it so it doesn't stick like that.
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Re: shooting and droping

Postby Spidy » Sat Sep 22, 2007 4:51 pm

i cant understood
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Re: shooting and droping

Postby d-soldier » Sat Sep 22, 2007 6:17 pm

Your PLAYER:
Collision Event / [Top or Bottom Side] of (actor) PLATFORM / physical response (use your current settings)
Collision Event / [Left or Right Side] of (actor) PLATFORM / physical response (increase multiplier settings)
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Re: shooting and droping

Postby Spidy » Sun Sep 23, 2007 8:16 am

ok i try
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Re: shooting and droping

Postby Spidy » Tue Sep 25, 2007 4:04 pm

no i need to do that when my player go left or right side os platform its stop at ground and not moving forward :cry:
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Re: shooting and droping

Postby d-soldier » Tue Sep 25, 2007 6:23 pm

I don't understand...
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Re: shooting and droping

Postby Kalladdolf » Tue Sep 25, 2007 6:35 pm

Is there trouble with the animation? :(
Is the player going through the wall? :(
Is the player sliding along the wall? :(
Is the player bouncing when he hits the wall? :(
Does the player get stuck when he hits the wall? :(
Is the player still walking when he hits the ground and u can't stop him? :(

OR could u post a demo that I can see what's wrong by myself? :!:
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Re: shooting and droping

Postby Spidy » Wed Sep 26, 2007 2:07 pm

ok i give u
Image
VOTE FOR MY SIGNATURE PLEASE.......THANK YOU
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Re: shooting and droping

Postby Spidy » Wed Sep 26, 2007 2:24 pm

Here i m posting a link of video of my Game that what i mean.

http://uploadingit.com/files/75130_9y4a3/dux.mpg

check & tell me the solution

waiting
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VOTE FOR MY SIGNATURE PLEASE.......THANK YOU
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