by Fuzzy » Wed Feb 15, 2006 12:47 am
I can once more! It sounds like you have added gravity or falling of some sort, so you are well on your way to being a good game maker.
What you need to do next is to check for a collision.
Go to the actor control menu, and select the actor that moves/walks. Now select add event. from the menu that pops up, select 'collision'. A menu will pop of and it will say stuff about sides, alnd also "of actor" in the "of actor box, select the name of the actor that is being struck by the walking actor. That might be a wall, or the ground, or whatever.
next click the little action button. you can either select physical response and play with the settings there, or select script and put this in
yvelocity = 0;
In physical response, event actor is the one causing the motion, and the collide actor is the one being struck.
Mortal Enemy of IF....THEN(and Inspector Gadget)
Still ThreeFingerPete to tekdino