I have a 'player' actor with a spherical animation for a platform game. The gravity is Draw Actor-Script-yvelocity+=1; and it is moving at a constant speed of xvelocity 8. When it collides on the left or right side of a box, it changes direction (the velocity is reversed). When it collides with the top side of the box, it lands on top of it and the xvelocity is unaltered. When the bottom, it sticks to it until the user presses down.
(do not steal this idea)
But i find the player going through blocks in some cases where the player may end up colliding with the top and left/right at the same time, or colliding straight after having collided with another box. This hinders one of the game's sections.
I would post a demo but I would rather do that when it is finished.
Note: I do not have any collision-physical response events between the boxes and the player,could that be the case? I did have some but I got rid of them becuase they weren't working the way i wanted them to.
Thanks for reading.