Hi.
I've a 1.3.0 version.
I was created a Timer in a CreateActor() event, and this timer create others enemies in random interval. This work.
But, when the player sprite collision with a Filled Region, I try to destroy the timer, to stop the enemies creation, but continue the enemies creation.
I try to destroy with direct event and with DestroyTimer() function in script event, but the procedure don't stop.
I add others event to the collision with Filled Region, and response fine, but the destroyTimer don't work.
Any Idea?
Thanks in advance.