Typewritter Style Text (Demo)

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Typewritter Style Text (Demo)

Postby pyrometal » Thu Apr 17, 2008 12:49 am

Hey everyone!

Some of you may have been waiting for this demo a long time and I'm sorry about that... I kinda forgot to do it! Anyway, this demo shows a method that can be used to create text that writes itself out instead of appearing instantaneously. It feels a lot more natural to gaming in general, although it is much harder to do than normal text. It would be pretty pointless to put this in Game Demos with a screenshot since its not a game, and there's only text in the screen (boring screenshot). I haven't optimized my code, so you can do that if you wish in my place. Gelman uses this method for text, with the differences being that case() statement chains are contained inside regions that activate on contact with the player, that case() chains have one extra condition to allow triggering, and that every typed letter triggers a sound. Other than that, it's essentially the same! Enjoy and feel free to use this in your projects!

Typewritter style text.zip
Text with style!
(55.46 KiB) Downloaded 317 times
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Re: Typewritter Style Text (Demo)

Postby makslane » Thu Apr 17, 2008 12:57 am

Great, thanks!
Moving to the demo forum...
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Re: Typewritter Style Text (Demo)

Postby DST » Mon Apr 21, 2008 8:18 am

Nicely done! Most of us have no idea how it works....loading the text strings makes sense, but how it appears 'letter by letter' is still a mystery....but that's ok, all we have to do is setup the script like you did, and place our own text in there.

The best thing about this is, it makes you feel like the character is actually talking to you. Gives you a sense of body language and time.

Muchas Gracias, Senior!
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Re: Typewritter Style Text (Demo)

Postby pyrometal » Mon Apr 21, 2008 12:00 pm

Hey, no problem! I thought it would be good to post about it since it didn't look like it had been done before in GE. I'm glad you appreciate it!
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Re: Typewritter Style Text (Demo)

Postby Bee-Ant » Tue Apr 22, 2008 11:09 am

I still dont know how it works...
Moreover the variables...strange
I know you use cheat for this :wink:
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Re: Typewritter Style Text (Demo)

Postby pyrometal » Tue Apr 22, 2008 4:21 pm

Is my code too complicated or very badly explained (or a lack of explainations?)
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Re: Typewritter Style Text (Demo)

Postby DST » Tue Apr 22, 2008 4:29 pm

Lack of explanations.
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Re: Typewritter Style Text (Demo)

Postby pyrometal » Tue Apr 22, 2008 8:03 pm

Really... Hmm...

I rarely write explainations with my codes just because I'm usually the only person using it and I know how it works... Sorry... I don't know how I could help you understand it better without being confusing...

Bee-Ant wrote:I know you use cheat for this

By the way bee-ant, are you acusing me of stealing codes??? I would like to tell you that I made EVERY SINGLE LINE of this code. I ALWAYS make my own codes.
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Re: Typewritter Style Text (Demo)

Postby Bee-Ant » Wed Apr 23, 2008 1:55 pm

pyrometal wrote:By the way bee-ant, are you acusing me of stealing codes??? I would like to tell you that I made EVERY SINGLE LINE of this code. I ALWAYS make my own codes.

Did I said that???no pyro...
I looked on your variables...
its JUST HP variable in variable list...
But, your code in Keydown of view???
How could GE identify them???
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Re: Typewritter Style Text (Demo)

Postby pyrometal » Wed Apr 23, 2008 3:05 pm

I had to extract all the code from Gelman, so I forgot to do a few things along the way... Sorry
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