Canvas Rendering and Sample Walk Cycle

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Canvas Rendering and Sample Walk Cycle

Postby pyrometal » Sat Jan 19, 2008 5:24 pm

Alright guys! This message is dedicated to diormeh, alkoh002, and code4242.

To diormeh:

Here is the demo that you wanted for updating canvas render RPG elements! I feel this might also be useful to other people as well, since this method of making HP/MP bars and drawing windows requires only one actor (a canvas) instead of composite multipart actor systems. Watch out, the codes used may seem very complicated to unexperienced people, so do ask questions. I also made canvas text functions, but they are not part of this demo, since they are a fair bit hard to use properly. I might post them once I have made them more practical.

RPG canvas.zip
Very useful and effective techniques!
(3.73 KiB) Downloaded 135 times



To alkoh002 and code4242:

Here's an example of an animation strip used by Gelman.
Demo walk.PNG


The trick is to focus on the head's placement through the frames and to allow yourself some buffer space in every frame. In Gelman's case, all his frames are exactly 60 by 60 pixels. If you have any more questions, please do PM me.

Alright everyone, feel free to expand and modify what I have posted, but simply respect that Gelman is my creation if ever you use some of his sprites. That's all!

-- Pyrometal out!
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
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Re: Canvas Rendering and Sample Walk Cycle

Postby DarkParadox » Mon Jan 21, 2008 11:51 pm

thanks Pyrometal
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