APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Game Editor comments and discussion.

Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Thu Apr 11, 2013 10:02 pm

I saw already that the graphics are really bad cropped but i don't know why. Those are easy for ms paint. We can't use them, can you make the design and i will move the things by codding. We both will share also code/graphics and other ideas of course. And i know, i just showed you how you can make the movement for any side without bugs and without GE events, easier - original way for moving like that :)

To reduce fps downgrading and lag we won't use any canvas and events with canvas.
For clear moving use hq PNG graphics - Circle with is with the size of the screen - around 20, and enough space for motion.
more i will tell you tomorrow, our times are not in sync =D
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby NightOfHorror » Thu Apr 11, 2013 10:49 pm

Well I will tell you it is 5:49 p.m here right now.
viewtopic.php?f=2&t=12136
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby NightOfHorror » Thu Apr 11, 2013 10:51 pm

All the graphics should be png, wait are you talking about the player balls, or all the graphics. Just wondering so I know what to make. :)
Thanks again. Wait, do you mean width should be 20 pixels (diameter of the circle is 20 pixels, is that what you want me to make, before I make it again).
viewtopic.php?f=2&t=12136
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Thu Apr 11, 2013 11:16 pm

20x20 pixels looks like the ball, but i actually prefer larger ball.
I meant -20 ypos/xpos with should be actually in pixels yes.
02:16 a.m

*EDIT*
And one more think. Please make the field again square, if the field is circle, it does not looks nice (becomes too many circles and the design become messed)
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby Hblade » Fri Apr 12, 2013 2:31 am

I can't seem to find any motivation to work on it D: I want to but every time I try I run blank on ideas D:
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby NightOfHorror » Fri Apr 12, 2013 2:54 am

Sorry, but I am keeping the field shape, as that is the difference between UP and UPMega. Its been in my plans for a while. I will gladly increase field and ball size or vice versa though. If I make it a square field, it is Ultimate Pong Revised. The circle field is Ultimate Pong Mega's core and if you take that out, it isn't Ultimate Pong Mega anymore.
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Fri Apr 12, 2013 8:30 am

lol,
The different between them should be the field's figure? O.o
I don't know why you like that circle field so much :|
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby NightOfHorror » Fri Apr 12, 2013 9:09 pm

Well, think of it this way. Create a four player field, 10 point game, and a circle field, that has its own unique game-play with it. Now replace that circle field, and make it a square field, what is it now? Oh yeah, exactly what Ultimate Pong is. Why does the circle make a big difference? Well, it does, the game-play is changed a bit, you would have to play it to see what I am talking about.
viewtopic.php?f=2&t=12136
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Fri Apr 12, 2013 10:32 pm

Oh come on you better know that i have plaid both and a lot. By the way i'm not telling you that i do not see the difference, im telling you, that the difference is for bad. :lol:
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby NightOfHorror » Fri Apr 12, 2013 11:04 pm

The game wasn't even finished yet though, if you were making a play and you were directing it, the first time they rehearse may not be the best, but the play should not be graded off of that. It is graded when the director has refined their performance to the best he can in the given time. Right now this is this game's first rehearsal, but as it is refined, it can be truly graded how good it is. We only have nine days though, so we need to refine it until then. Even if the majority agrees with you at the end, then at least I know what should be changed for UP3. If I am wrong about my opinion of this game, then you know you were right at the end. I hope you understand the point I am trying to make, but I am glad you are so interested in UP and refining it to be better. By the way, next three days lets get basic game made, then next three adding maybe animation to ball and some things like sound and music and final three for testing and refining game, working out the chinks. Last year UP got 4th out of seven. Lets place this year. :D
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"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Fri Apr 12, 2013 11:25 pm

:shock: The game should be number 1
..number 1 in the list with "The best simple made games"

I just checked all scripts and i couldn't see something different except "
Code: Select all
yvelocity+ / yvelocity-
" And the game is still that popular..
Thats the dream of any bad codding person. I already made animation of the ball, i made the ball and made in GNU light effect, that changes by angle.

I can't work more for now it is 02:25 am, so tell me ..do you want me to make it change the light angle for the specific ball velocity direction or you can do it?
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Fri Apr 12, 2013 11:43 pm

I think they are a couple methods for making this, the one is with animation sequences for left, right, up, down shading light, the another one is with arrays.
like define string with array, with 1 cell larger then the animation's frames. Declare for each of the arrays the number of the frame starting like
Code: Select all
aFrame[0] = animpos = 0; // 0 become the value of animpos and aFrame[0] become with the value of animpos (0)
aFrame[1] = animpos = 1;
//...


Then use something like:
Code: Select all
double ball_angle = direction(xscreen -30, yscreen, x, y);
aFrame = (ball_angle/360.0)*nframes;
or +aFrame = direction of the ball / 360.0
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby NightOfHorror » Sat Apr 13, 2013 2:53 am

I'll let you do that. I will handle music and sound. :)
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Sat Apr 13, 2013 1:43 pm

Sat Apr 13, 2013 1:41 pm
Got an idea. To sync our total time on-line in the forum and to check when the post is made, i will insert the GE forums, last visited time in the topic ^

PROGRESS:---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ok for first two lines, im making the variables that holding the animation frame with the left/right light movement
Code: Select all
char R_light[8] = {0, 6, 5, 4, 3, 2, 1, 11};
char L_light[8] = {0, 11, 1, 2, 3, 4, 5, 6};


that is used exactly like Animations Sequences from GE (but in this case, i cant use GE sequence because the animation is not sprite x{
So here you are. R_light is a variable that holding all the animation frame for the ball light when the ball move from -xscreen to +xcreen :D
and so for L_light. Now i will make it. I will make: for ball's right xvelocity from the min point of the -xscreen to the end to change all the animation for R_light once. I think i have to calculate it but i am bad at match x.x

For the next two lines i will do that:
Code: Select all
double xpos = ball.x; // get the ball' x position in xpos variable
animpos = (xpos/180)*nframes; //an animation frame will be equal to the ball's position / the degree of the lighting change effect


For now the ball changing the light, but like there is an dynamic light somewhere on the map :lol:
DEMO.rar
(60.07 KiB) Downloaded 243 times


now only need to declare animpos's frames depending from the direction if is +x or -x; to make it realistic like there is a static light, up center from the screen of the game.
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Re: APRIL TOURNAMENT!!!!!!!!!!!!!!!!!!!!_ROUND2

Postby bat78 » Sat Apr 13, 2013 3:12 pm

Oh god what simple way i found :shock:
Instead of the last two lines if i put:
Code: Select all
animpos = (R_light[7] + ball.x)*nframes;

it works for all right animations! go ahead and repair it from the demo that i posted and check it by urself xP
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