by Thanx » Sun Feb 03, 2008 11:47 am
Or if you want to do it with code (Though maybe Makslane's idea is best)
x=xdied; (where you died on the x axis)
y=ydied; (where you died on the y axis)
If you were asking how to sense that spot where it should stop, and turn back, then here are several ways to do it:
1. Use a Wire-Framed region, in the colision event use Move To or script.
2. On the Out Of Vision event of the actor use the Move To or script.
3.(Which is maybe the most complicated) Create a Timer for it, which starts on the event of which you died, and in the On Timer event you use the Move To or script.
I think you shouldn't have too many problems now. Good Luck with the game!