



EvanBlack wrote:It didn't seem that a 3x3 area was his main goal. It just seemed like he wanted a small project to begin learning more about how it all works.
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  )
 ) Square TopLeftSquare, TopMiddleSquare, TopRightSquare,
 CenterLeftSquare, CenterMiddleSquare, CenterRightSquare,
 BottomLeftSquare, BottomMiddleSquare, BottomRightSquare;
// Put all the squares into an array for later use.
 Square *grid[9] = { &TopLeftSquare, &TopMiddleSquare, &TopRightSquare,
                  &CenterLeftSquare, &CenterMiddleSquare, &CenterRightSquare,
                  &BottomLeftSquare, &BottomMiddleSquare, &BottomRightSquare };
int num_columns = 3;
int num_rows = 3;
int
get_cindex (int gx, int gy, int dir)
{
int x_offset = 0;
int y_offset = 0;
switch(dir)
{
case 0: // right
x_offset=(gx+1 < num_columns);
break;
case 1: // up
y_offset=-(gy-1 >= 0);
break;
case 2: // left
x_offset=-(gx-1 >= 0);
break;
case 3: // down
y_offset=(gy+1 < num_rows);
break;
}
if(x_offset+y_offset != 0) // square is valid (would return 0 if square isn't valid)
{
// gets the cloneindex of position (gx,gy)
return ((gy+y_offset)*num_columns + (gx+x_offset));
}
return -1; // does not exist
}


 Thanks Sky. I was forgetting to divide by the width and height to get the start location of the grid.
  Thanks Sky. I was forgetting to divide by the width and height to get the start location of the grid. 
 for (i=0;i<j;i++)
  {
    ThisClone = getclone2("GridSquare",i);
    xx=(ThisClone->x-getclone("GridSquare.0")->x)/width;  //Grid location
    yy=(ThisClone->y-getclone("GridSquare.0")->y)/height;
    grid[0]->SquareNumber = ThisClone->cloneindex;
    grid[0]->TopSquare= grid[get_cindex (xx,yy,1)];
    grid[0]->LeftSquare=grid[get_cindex (xx,yy,2)];
    grid[0]->RightSquare= grid[get_cindex (xx,yy,0)];
    grid[0]->BottomSquare= grid[get_cindex (xx,yy,3)];
  }
 Its hard to read and you are initializing variables and functions and structures randomly it seems.
 Its hard to read and you are initializing variables and functions and structures randomly it seems. 
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