I'll start with what I have
In create actor is this call (ObjectText is a local actor string)
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strcpy(ObjectText, getObj(animindex));
getObj gives the Object's text based on the animindex
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Char * getObj(int ThisObject) //Return the name of the object based on the anim index image
{
switch (ThisObject)
{
case 0: return "Object text 1";
case 1: return "Object text 2";
case 2: return "Object text 3";
case default: return "No Object";
}
return NULL;
}
Now my problem is I may want to change the animnames in the anim index so how can I make it so it actually searches for the animation name in the switch statement. So my statement would look like the following
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switch (ThisObject)
{
case Anim1: return "Object text 1";
case Anim2: return "Object text 2";
case Anim3: return "Object text 3";
case default: return "No Object";
}
I know I could use a #define method for a similar effect but that's not what I'm after