I am writing a procedurally generated space exploration game. As each star is generated, I want to store some semi-random (seeded) values for the various attributes of orbiting planets, etc. Storing them in pre-defined single variables would be a hassle, it would be much easier to access them from an array that is local to the actor. However, when I try to add a variable with the 'variable button', it tells me arrays have to be global. If I manually declare it in the create actor script of a particular star where the data is to be kept, the array is only accessible from inside that script, and likely the data is lost when the create actor event is finished.
How do I give each star actor its own independent array?