Minecraft 2D

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Re: Minecraft 2D

Postby Imperialjester » Tue Jul 05, 2011 8:46 pm

default head image for gogo to add to editor
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Re: Minecraft 2D

Postby Camper1995 » Tue Jul 05, 2011 9:17 pm

Yeah well, if he will make graphics generator, then its useless for me to make graphics right?

Or what about to make the player from many clothes and hair and just change images instead of canvas drawing?

1) It will be slow (cansvas)
2) Hard to code
3) only GAG can do it and fix it

Btw, I have found some tutorial (few months ago) how to draw movement and I tried. Used old sheet and edited colors.

This is what I get:
new movement.png
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Re: Minecraft 2D

Postby Imperialjester » Tue Jul 05, 2011 9:38 pm

when i said make graphics i meant the tiles not the player. and we are only making the head in the character editor.
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Re: Minecraft 2D

Postby Camper1995 » Wed Jul 06, 2011 9:54 am

Ahh. I am looking at your profile picture and the animations is pretty good.

So explain it to me again.

GAG (Game a Gogo) is going to make character editor. ► is this sure?

In this editor, the player will be able to create character. - ► Change colors of the skin and clothes, right?

And then, we have to ANIMATE the player in the canvas!! ► incredible hard work. :P
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Re: Minecraft 2D

Postby Game A Gogo » Wed Jul 06, 2011 12:14 pm

Camper1995 wrote:Ahh. I am looking at your profile picture and the animations is pretty good.

So explain it to me again.

GAG (Game a Gogo) is going to make character editor. ► is this sure?

In this editor, the player will be able to create character. - ► Change colours of the skin and clothes, right?

And then, we have to ANIMATE the player in the canvas!! ► incredible hard work. :P


Rectifications! I (Game a Gogo) is going to make a face editor to be used with the game. Clothes I believe will be white with preset designs so then you can use r,g and b to change the colours. Animating the player in the canvas? We're only animating the head here in a canvas for optimal performance (Drawing the whole character would draw fps significantly) and I will take in charge of writing the rotation codes (Well it's already written in Space Traveller, I just need the transform the code a bit)
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Re: Minecraft 2D

Postby Camper1995 » Wed Jul 06, 2011 12:35 pm

Alright, sounds good GAG :)
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Re: Minecraft 2D

Postby Imperialjester » Wed Jul 06, 2011 4:12 pm

yeah i dont know how we are going to do the cloths.
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Re: Minecraft 2D

Postby Game A Gogo » Wed Jul 06, 2011 6:49 pm

just have preset animation with everything white, so you can use the r,b and g variable to colour them by user's will!
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Re: Minecraft 2D

Postby Imperialjester » Wed Jul 06, 2011 11:48 pm

okay so the new player is my picture. are you okay with that? its my first ever animated pixle art so it looks alittle bad so does anyone think they can make it look better?
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Re: Minecraft 2D

Postby Imperialjester » Thu Jul 07, 2011 1:16 am

-Changes-
new character sprite (head is temporary, animation needs to be better).
changed block breaking system a bit.
and made save/load system almost FLAWLESS!!!!!!!!!! (but it has to quit game every time you save so you dont go beyond allowed saving point)
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Re: Minecraft 2D

Postby Camper1995 » Thu Jul 07, 2011 10:22 am

Great! I'm a bit confused about the time changing. It doesnt work. :?

I dont know why, the script is right I hope.
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Re: Minecraft 2D

Postby schnellboot » Thu Jul 07, 2011 11:03 am

if its still my script I'll look whats wrong
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Re: Minecraft 2D

Postby Camper1995 » Thu Jul 07, 2011 12:12 pm

yea its your script
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Re: Minecraft 2D

Postby schnellboot » Thu Jul 07, 2011 12:35 pm

hm.. the minute goes to 25 and then it goes back to 0
but I dunno why
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Re: Minecraft 2D

Postby Imperialjester » Fri Jul 08, 2011 4:16 am

well since you guys where having trouble with the time i thought i would just add it for you, enjoy! :)
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