WINTER BLAST REMAX - Beta Updated 15 June 2012

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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Bee-Ant » Mon Aug 16, 2010 3:39 pm

The NEW DEMO is available in the FIRST POST... :D
Please try and test it, then give me feedbacks

Many thanks :D
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby SquirmMaster » Tue Aug 17, 2010 2:28 am

I think this game will be the best of all, I like the fighting more in WinterBlast1 than WinterBlast2(mainly because the fact you can slap punch the stupid wolves into the computer screen) but I like the storyline and different variety of Wildren better in WinterBlast2 than WinterBlast1.
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby SquirmMaster » Tue Aug 17, 2010 2:31 am

For some reason though there are times in the demo where I have a full hp bar but I die, faint or do whatever happens when you run out of hp in this game in one hit.
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Bee-Ant » Tue Aug 17, 2010 3:35 am

Thank you for the feedbacks :D
SquirmMaster wrote:For some reason though there are times in the demo where I have a full hp bar but I die, faint or do whatever happens when you run out of hp in this game in one hit.

I set the HP bar animation move slower than the real HP value.
So maybe your real HP actually get to 0 when you got hit, then your HP bar animation follow it slowly
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby SquirmMaster » Tue Aug 17, 2010 5:16 am

I get it, so it's like I have 100 hp, the guy attacking me takes 25hp each hit, but it takes all four hits for my hp bar to finally go down. Is that what you mean :?:
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby SquirmMaster » Tue Aug 17, 2010 5:20 am

Oh and I know you said you would help me with coding, which is what I really need help with but to make your own sprite do you just use paint and transfer the sprite to game editor
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Bee-Ant » Tue Aug 17, 2010 6:06 am

SquirmMaster wrote:I get it, so it's like I have 100 hp, the guy attacking me takes 25hp each hit, but it takes all four hits for my hp bar to finally go down. Is that what you mean :?:

Not really...
For example you have 100 hp, someone attack you and you get 25 hit...
The actual HP variable is already decreased by 25, but the HP bar animation not. It decreased frame by frame, until it reach 25.
I do this for smoother HP bar animation :D
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby SquirmMaster » Tue Aug 17, 2010 6:34 am

ok I get it fully now it takes a couple seconds for the bar to go down with the attack.
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Wertyboy » Wed Aug 18, 2010 5:47 am

I CAN'T HEAR MUSIC, WHY ?
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Bee-Ant » Wed Aug 18, 2010 11:56 am

Wertyboy wrote:I CAN'T HEAR MUSIC, WHY ?

Hmmm...it seems it's because the music system I have implemented didn't work on Windows.
But it sure works on Linux...
I will test it again. thank you for the report Werty :D
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby jimmynewguy » Wed Aug 18, 2010 2:29 pm

Nice Bee :) and you fixed the animation bug when loading, but i also have the no music bug sadly :( I also seemed to only have one special move even after adding experience with the "1" key, are the arrow keys still change the special move?
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Game A Gogo » Wed Aug 18, 2010 2:58 pm

Bee-ant, this is amazing, great work! Too bad I can't hear DST's music!
Programming games is an art,
    Respect it.
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Bee-Ant » Thu Aug 19, 2010 3:45 am

jimmynewguy wrote:I also seemed to only have one special move even after adding experience with the "1" key, are the arrow keys still change the special move?

The arrow keys aren't set for that anymore. I wanted you all to test the game in the poor condition where you only have one weak attack.
I want to know, you can survive well or not.
Game A Gogo wrote:Bee-ant, this is amazing, great work! Too bad I can't hear DST's music!

Hmmm, windows user get a problem again...
Sorry, I haven't tested this on windows before.
Will change the music system then...grrr :x

Many thanks :D
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby Game A Gogo » Thu Aug 19, 2010 11:11 am

I've played the game more intensely yesterday night. And glad you fixed the bugs I encountered the first time!
I'm just surprised by how smooth it is (When there's many actors on screen) compared to my experience with GE. That means there's a nice code behind the work; again great job on the game play and graphics. I'll give credit to DST for the music I was imaginating!
Programming games is an art,
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Re: WINTER BLAST REMAX - Thread+Demo Updated 16 August 2010

Postby PieOnGravyEquilDeath » Sat Aug 21, 2010 3:25 am

SquirmMaster wrote:I get it, so it's like I have 100 hp, the guy attacking me takes 25hp each hit, but it takes all four hits for my hp bar to finally go down. Is that what you mean :?:


Is that right? Also I will say this one more time in posts: SquirmMaster=PieOnGravyEquilDeath
Pie on gravy is a terrible thing. It's like the flood of 1999. On the other hand though the pebble is a terrific thing only defending itself from anything that tries to harm it. Pie on gravy is my worst enemy.
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