Create animation with Kinect or PS3 Eye

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Create animation with Kinect or PS3 Eye

Postby Clokio » Wed Jan 25, 2012 8:43 pm

To create more realistic animations:

iPi Desktop Motion Capture™ is a breakthrough markerless motion capture digital content creation software tool that uses sophisticated image processing and computer vision algorithms to recognize and track the human body.

The iPi Basic system is designed for use with 1 or 2 Xbox Kinects or 3 to 4 webcams (Sony PS Eye recommended). iPi Soft Mocap brings a low-cost professional solution for capturing accurate animation data comparable to expensive traditional marker-based mocap systems, without the need for expensive facility space, clumsy sensor suits with reflective markers or a team of technicians.

iPiSoft Motion Capture is a desktop solution that brings a totally new workflow paradigm to filmmakers, CG animator broadcast motion graphics designers, videogame developers and prosumers in entertainment, military and other vertical markets.

You can record a video right at your workplace using a Microsoft Kinect sensors or webcams and have it converted to 3D animation on your PC. Captured animations do not exhibit artifacts like jitter or foot skate and can be easily exported in popular animation formats including FBX, BVH and COLLADA.

With integrated motion transfer, animations can instantly be re-targeted to custom rigs and skeletons, including 3D MAX Biped.

iPi Mocap is compatible with many leading game engines, 3D software applications and animation rigs, including MAXON CINEMA 4D, Autodesk Maya, Autodesk 3D Studio Max, DAZ 3D DAZ Studio, Poser.

The technology is accurate, easy to use and affordable, And a Free 30-days trial is available at http://www.truebones.com

Full Online Catalog of iPi Products Only from Truebones Motions. http://bit.ly/iPiSoftProductsCatalog
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Re: Create animation with Kinect or PS3 Eye

Postby SuperSonic » Wed Jan 25, 2012 10:03 pm

Awsome :D
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Want to use your joystick or controller with Game Editor? Check out my controller engine =D
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