Just out of curiosity, what makes the final executable or game code so big? In regards to the Pocket PC export, I know that the file will have to be about half a megabyte because of the pocketpc.bin file that has to be embedded.
For a test, I created an absolutely empty game. No actors, no scripts. The final result came out to be a 960KB EXE file. Exporting just the Game Data turned out just to be a 5KB DAT file.
To keep in line with a lot of other tightly-compacted PocketPC games out there, what can be done to reduce the final export size?