duracel92 wrote:I tried this, it is much easier to do top to bottom games, since designing is tedious and GE can't tile isometrical very well.
duracel92 wrote:If I was designing that game (I'm a perfectionist by the way, so no offence fauldran... please? That why my typing isnt things like "omg! lol") I would use maybe 50-60 actors just for 1 level, and use 100's of change z-depth events.
Diana Kennedy wrote:And yes, no offense intended, but I much apreaciate it when people don't write in bizzare abrevation-languages.
Game a Gogo wrote:Diana Kennedy wrote: and no offance, not everyone understand"chat-language"
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