It depends on how you want to make the levels, and how you make the levels depends on your game... but the easiest method would be to move the player actor and the view actor to wherever you put the second level, so something like this.
player -> Collision with warp -> Script Editor
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x=1000;
y=0;
view.x=1000-view.width/2;
view.y=-view.height/2;
This assumes the player should start the next level at position (1000, 0) in the editor.