SABRE - (Stable Actor Based Raycasting Engine) - UPDATES!

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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby lcl » Sat Mar 21, 2015 8:48 pm

MrJolteon wrote:
lcl wrote:tl;dr: trees

lcl on how MrJolteon encapsulated lcl's message: HEEY! It wasn't that long :lol:

At least your trees look better than those in Google Earth:
*snipeti_snip.jpg*
(yes, that's supposed to be a tree)

Ofc it does, I'm better than Google 8) :roll:
MrJolteon wrote:le post doublémy french is terrible don't judge me plz
lcl wrote: I really should have a more professional sounding name for the... uh.. thin wall thing.. :lol: Any suggestions? :mrgreen:

Turn it into an acronym, everything sounds more professional as an acronym;
TWT = thin wall thing

Haha, that's true. xD

EDIT: I almost missed this beauty Image:
MrJolteon wrote:le post doublémy french is terrible don't judge me plz
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby bat78 » Sun Mar 22, 2015 2:34 am

TWT sounds like crying.

..and like TWD which is good.

You want it to sound more professional? ..then you are asking the right person ;) ;) ;)
Thin Wall Thing --> Incompact Texturing (IT), Wall Depth Adjustment™™™ (™WDA™), Wall Depth Adjustment Professional Edition© (WDAPE), Slim Entity Xerox (S E X), Very Professional Thin Wall thing ℗®©☺ and the last but not the least.... Ale-inspired Thin Wall Thing.

LcL (Loyal Cool Lawyer) I am not impressed of the trees. We've all seen this before why don't you post a thin wall thing that is basically a window that you can use to see online skype icon through it. Yes of course it will be a bit depressive but not if we're used to it.

I don't understand I have so many cool things to show you + a lot of them will contribute SABRE but even tho you don't log-in in skype.
Well that's a sin. You don't want to burn in hell because of that don't you ? In the 8th circle to be more exact. The circle of those who did not dare to enter the holy room of chat.

Secret cave has been found. Congratulations, you have revealed a mysterious forbidden ancient scripture from the very first known millenia. What is next is you to be promoted to the next generation arbiter of the universe. Aside this bullshit, if you don't take serious the threat from above, you will be nothing but an arbiter of the very very known old pile of trampled dog shit
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby Jagmaster » Tue Mar 24, 2015 6:22 pm

bat78 wrote:Well that's a sin. You don't want to burn in hell because of that don't you ? In the 8th circle to be more exact. The circle of those who did not dare to enter the holy room of chat.


Image
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby bat78 » Wed Mar 25, 2015 11:00 am

Jagmaster wrote:
bat78 wrote:Well that's a sin. You don't want to burn in hell because of that don't you ? In the 8th circle to be more exact. The circle of those who did not dare to enter the holy room of chat.


Image

Gross, but emphasizes the power of the spoken. :twisted:

Good news around SABRE is that everything can be much more FPS-optimized and don't think like it is impossible to improve FPS.
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby koala » Sun Apr 12, 2015 8:57 am

The first thing I've tried on Game Editor. SABRE left the strongest impression of all projects because of two things:
1. 3D game in 2D editor ( :o )
2. ability to modify SABRE (speed, walls, increase space...)

offtopic: Please, somebody remove that awful picture. :?
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby Jagmaster » Sun Apr 12, 2015 7:48 pm

Better?
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby koala » Sun Apr 12, 2015 8:46 pm

Thanks! You've earned a plus. :D
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby Zivouhr » Tue Apr 14, 2015 2:28 am

Lcl, how is Sabre developing? Have you had time to work on it recently?
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby koala » Fri Apr 24, 2015 7:16 am

I like SABRE very much. So I've decided to make a video:
LcL's SABRE (Stable Actor Based Raycasting Engine) made using Game Editor
There will be more when I get to know it better. :D
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby koala » Sat Apr 25, 2015 12:59 am

Attachments
SABRE Labyrinth source.zip
source (ged and data files)
(224.47 KiB) Downloaded 289 times
SABRE Labyrinth exe.zip
Windows executable
(799.75 KiB) Downloaded 292 times
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby Zivouhr » Sat Apr 25, 2015 7:05 pm

Nice, thanks. Sabre could make a cool game. 8)

On topic of 3D corridor games, there's also a GE corridor shooter game in the forum where a guy has a gun and walks through using 3D scaling also with a simulated floor and ceiling, though it's mostly using yellow shades of paint for the walls without textures from what I played.
GEFox.
viewtopic.php?f=1&t=12892&p=92325&hilit=gefox#p92325
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby koala » Sat Apr 25, 2015 9:27 pm

Zivouhr wrote:On topic of 3D corridor games, there's also a GE corridor shooter game in the forum where a guy has a gun and walks through using 3D scaling also with a simulated floor and ceiling, though it's mostly using yellow shades of paint for the walls without textures from what I played.
GEFox.
viewtopic.php?f=1&t=12892&p=92325&hilit=gefox#p92325
Looks like there's nothing in the project, no code, no actors. :?
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby lcl » Sun Apr 26, 2015 10:07 pm

koala wrote:The first thing I've tried on Game Editor. SABRE left the strongest impression of all projects because of two things:
1. 3D game in 2D editor ( :o )
2. ability to modify SABRE (speed, walls, increase space...)

:mrgreen:
Zivouhr wrote:Lcl, how is Sabre developing? Have you had time to work on it recently?

Hi Zivouhr! The development of Sabre hasn't progressed since my last update. I've got nothing but time, so that's not the problem, but my life's a little complicated in other ways currently, and I'm constantly being left with no energy/motivation to work on things. :? When things get clearer the progress will speed up.
koala wrote:I like SABRE very much. So I've decided to make a video:
LcL's SABRE (Stable Actor Based Raycasting Engine) made using Game Editor
There will be more when I get to know it better. :D
------------------------------------------------------------------
SABRE Labyrinth:
Windows Executable
source (ged and data files)

Thanks koala, I'm glad you find Sabre so interesting. Also, that's a nice maze game, I enjoyed playing it, it's great to see someone find use for even this old and bad version of Sabre. I can't imagine how awesome games people will make when I get Sabre 2.0 out 8)
koala wrote:
Zivouhr wrote:On topic of 3D corridor games, there's also a GE corridor shooter game in the forum where a guy has a gun and walks through using 3D scaling also with a simulated floor and ceiling, though it's mostly using yellow shades of paint for the walls without textures from what I played.
GEFox.
viewtopic.php?f=1&t=12892&p=92325&hilit=gefox#p92325
Looks like there's nothing in the project, no code, no actors.

The first attachment in that topic is unusable because it only has the .ged file, download the second attachment, "Gefox5a.zip" to get the working version.
This bigboybailey's game is an edition of Feral's modified version of the original gefox by mcveighja (gefox is also what Sabre 1.0 is built on).
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby koala » Sun Apr 26, 2015 11:58 pm

lcl wrote:
koala wrote:The first thing I've tried on Game Editor. SABRE left the strongest impression of all projects because of two things:
1. 3D game in 2D editor ( :o )
2. ability to modify SABRE (speed, walls, increase space...)

:mrgreen:
koala wrote:I like SABRE very much. So I've decided to make a video:
LcL's SABRE (Stable Actor Based Raycasting Engine) made using Game Editor
There will be more when I get to know it better. :D
------------------------------------------------------------------
SABRE Labyrinth:
Windows Executable
source (ged and data files)

Thanks koala, I'm glad you find Sabre so interesting. Also, that's a nice maze game, I enjoyed playing it, it's great to see someone find use for even this old and bad version of Sabre. I can't imagine how awesome games people will make when I get Sabre 2.0 out
I am glad you are glad. :mrgreen:

lcl wrote:
koala wrote:
Zivouhr wrote:On topic of 3D corridor games, there's also a GE corridor shooter game in the forum where a guy has a gun and walks through using 3D scaling also with a simulated floor and ceiling, though it's mostly using yellow shades of paint for the walls without textures from what I played.
GEFox.
viewtopic.php?f=1&t=12892&p=92325&hilit=gefox#p92325
Looks like there's nothing in the project, no code, no actors.

The first attachment in that topic is unusable because it only has the .ged file, download the second attachment, "Gefox5a.zip" to get the working version.
This bigboybailey's game is an edition of Feral's modified version of the original gefox by mcveighja (gefox is also what Sabre 1.0 is built on).
I've downloaded the right attachment, but data file was empty. :shock: Honestly. Now it isn't. Maybe it is cursed.
edit: No. Actually it wasn't empty. When I load it, it says "Couldn't open data GIL_____.TTF". It is a font, I suppose. And there's nothing, no code and no actors.
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Re: SABRE - (Stable Actor Based Raycasting Engine) - UPDATES

Postby lcl » Mon Apr 27, 2015 12:17 am

koala wrote:I've downloaded the right attachment, but data file was empty. :shock: Honestly. Now it isn't. Maybe it is cursed.
edit: No. Actually it wasn't empty. When I load it, it says "Couldn't open data GIL_____.TTF". It is a font, I suppose. And there's nothing, no code and no actors.

Ah, then the font is either missing from the folder or has wrong name. Copy any ttf font to the data folder and rename it with the exact name the error message mentions. That'll allow ge to load the font, allowing the project to be loaded. If ge can't find some source file, an image or font for example, it won't load the project at all. That's why you saw no code and no actors.

EDIT: Did you extract the zip? As far as I know Game Editor can't load projects from zip archives.
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