SABRE - (Stable Actor Based Raycasting Engine) - UPDATES!

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby Hblade » Sat Aug 17, 2013 9:50 pm

YES. :D
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby sonicforvergame » Sat Aug 17, 2013 11:15 pm

More like
34898491.jpg


Sorry HBlade couldn't resist :o
Kaizoku ni ore wa naru
User avatar
sonicforvergame
 
Posts: 422
Joined: Sat Sep 01, 2012 2:17 pm
Score: 10 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Sun Aug 18, 2013 6:40 pm

Haha xD cool, guys :lol:
User avatar
lcl
 
Posts: 2339
Joined: Thu Mar 25, 2010 5:55 pm
Location: Finland
Score: 276 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby JaroodaGames » Sun Aug 18, 2013 7:28 pm

This topic has gone way off topic, so here's a chair.
Image
User avatar
JaroodaGames
 
Posts: 56
Joined: Sun Jun 09, 2013 5:57 pm
Score: 2 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Sun Aug 18, 2013 7:51 pm

I'd like to try sitting on that chair. :)

Anyways, I think it's time for a return (of the Jedi!) to the topic. :wink: :D
User avatar
lcl
 
Posts: 2339
Joined: Thu Mar 25, 2010 5:55 pm
Location: Finland
Score: 276 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby Turon » Sun Aug 18, 2013 8:28 pm

Could a modified version of this engine be used to make a mario kart like game?
Turon
 
Posts: 862
Joined: Sun Jan 24, 2010 5:23 pm
Score: 32 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Wed Aug 21, 2013 9:38 pm

Turon wrote:Could a modified version of this engine be used to make a mario kart like game?

Yes. :D But the levels might have to be flat..
User avatar
lcl
 
Posts: 2339
Joined: Thu Mar 25, 2010 5:55 pm
Location: Finland
Score: 276 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby Turon » Wed Aug 21, 2013 9:54 pm

Well SNES Mario kart is very flat so Yeah!
Turon
 
Posts: 862
Joined: Sun Jan 24, 2010 5:23 pm
Score: 32 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby Jagmaster » Wed Aug 21, 2013 10:51 pm

Thus, you'd leave almost all of the ray casting engine unused...


Actually, one could make a kart battle game, sort of like the balloon battles on Mario Kart. Karts could battle in a maze-like environment. That would make very good use of the raycasting engine. Or perhaps you could be racing in a city, that'd be neat.

Really, what you do with sabre is only limited to your imagination. :D
User avatar
Jagmaster
 
Posts: 875
Joined: Sun May 08, 2011 4:14 pm
Location: Not where you think.
Score: 82 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby sonicforvergame » Thu Aug 22, 2013 7:42 pm

i think that saber (like jagmaster said) would be an awesome racing game,all you have to do for the car (i think) is to get a 180 degrees inner view of a car gif or sprites can also be dun which is pretty easy,and what you have to do is to change frame of the car animation every time you press left or right,that will make the car steering process,as for the gas ,as in the normal Saber all you have to do is to press up and you will be going forward.
Kaizoku ni ore wa naru
User avatar
sonicforvergame
 
Posts: 422
Joined: Sat Sep 01, 2012 2:17 pm
Score: 10 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby Hblade » Sat Aug 24, 2013 3:32 am

I am, seriously mind blown lol by how far this is coming :D
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Mon Aug 26, 2013 12:42 pm

Turon wrote:Well SNES Mario kart is very flat so Yeah!

Image

Jagmaster wrote:Actually, one could make a kart battle game, sort of like the balloon battles on Mario Kart. Karts could battle in a maze-like environment. That would make very good use of the raycasting engine. Or perhaps you could be racing in a city, that'd be neat.

Yeah, that would be awesome! Image I'd like to at least try that also when I get the engine ready Image

Jagmaster wrote:Really, what you do with sabre is only limited to your imagination. :D

That's true. Sabre is not going to be an engine for only walking and running around in mazes..
It's going to be the closest thing to a 3D engine GE has ever had. (I'm not sure if that sentence makes any sense :lol: )
And thus, it will be possible to use it for many kinds of games.

sonicforvergame wrote:i think that saber (like jagmaster said)

It's actually Sabre (= Stable Actor Based Raycasting Engine) :wink:
Yeah, that would be basically how one would make a racing game with Sabre. Of course the movement would have to be changed a little to make it feel more like driving a car.

Hblade wrote:I am, seriously mind blown lol by how far this is coming :D

Thanks dude! :D
User avatar
lcl
 
Posts: 2339
Joined: Thu Mar 25, 2010 5:55 pm
Location: Finland
Score: 276 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby sonicforvergame » Mon Aug 26, 2013 7:47 pm

sonicforvergame wrote:i think that saber (like jagmaster said)

It's actually Sabre (= Stable Actor Based Raycasting Engine) :wink:
Yeah, that would be basically how one would make a racing game with Sabre. Of course the movement would have to be changed a little to make it feel more like driving a car.

@LCL
Can i try to do that and if it work give you the idea or demo ? (i am asking this so you accept that i "edit" SABRE)
Kaizoku ni ore wa naru
User avatar
sonicforvergame
 
Posts: 422
Joined: Sat Sep 01, 2012 2:17 pm
Score: 10 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Mon Aug 26, 2013 7:57 pm

sonicforvergame wrote:@LCL
Can i try to do that and if it work give you the idea or demo ? (i am asking this so you accept that i "edit" SABRE)

Well, I know how I'd do that, so you don't need to do it for me. :D But, if you're interested in trying to do it for fun, you're free to try! :)

You don't need to ask my permission to do something with Sabre, it's a free engine for all to use and everyone can edit it as they want to.
All I want is that whoever uses Sabre to make a game, mentions somewhere that the game uses Sabre engine made by lcl. :mrgreen:

But, I suggest you to wait some time, since Sabre 2.0 is developing and it will have many features the current 1.0 doesn't have.
Sabre 2.0 runs better, looks better and is capable of doing quite many other things the version 1.0 can't do. :D
User avatar
lcl
 
Posts: 2339
Joined: Thu Mar 25, 2010 5:55 pm
Location: Finland
Score: 276 Give a positive score

Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby sonicforvergame » Mon Aug 26, 2013 8:01 pm

Kay i will wait
Kaizoku ni ore wa naru
User avatar
sonicforvergame
 
Posts: 422
Joined: Sat Sep 01, 2012 2:17 pm
Score: 10 Give a positive score

PreviousNext

Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest