skydereign wrote:So is the problem that the animation never changes? Or is it that the animation changes, but is changed back to something else immediately? They may look the same at first, but you can find out by disabling all events for your player/button actors using EventDisable. That way nothing should be able to change Jumper's animation. If it is the correct animation after the mouse button down, then you know it is something else changing the animation afterwards. If it didn't change, that just means some of your variables used in the switch statements aren't the values you think they should be.
I pasted the exact same code into the filled region>Mouse Button Down>Script Editor that is also currently in the Jumper>Key Down, and Jumper>Key Up.
Can i not do this? Is that the wrong location to put it in the filled region?
By the way, The animation just looks lie its jittering whil running.