by skydereign » Tue Jan 14, 2014 5:44 am
Sequences are used when you are dealing with sprite sheets. Instead of having to have 15 animations for a character (meaning 15 different files) you can just use 1 sprite sheet. Other than that, and that you can update which frames the animation plays in the editor, they operate in the same ways other animations work. Though sequences have a bug that prevents them from being a viable option in some cases in gE 1.4. Namely clones using sequences will mess up their animations fps.