Game Editor 1.3.4

Game Editor comments and discussion.

Game Editor 1.3.4

Postby makslane » Fri Jan 13, 2006 3:58 pm

The Game Editor 1.3.4 has been released.

Changes:

- New getOwner() and getHardwareID() functions for Pocket PC and Smartphones
- Exported games can be digitally signed
- Motion Compensation option for slow frame rates
- Works on Smartphones with Windows Mobile 2003 SE
- Sending all pending Key UP events after return from suspend mode
- Bug "Crash when mix some sounds" removed
- Bug "Crash when load XM files with empty instruments" removed


To download this version in Game Editor Professional uses the Help -> Check for Updates menu.

Enjoy!
Makslane
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Postby BeyondtheTech » Fri Jan 13, 2006 6:17 pm

- Exported games can be digitally signed


Is there a way to detect that the game has the original digital signature? There are programs on the internet (tools extracted from Microsoft Visual Studio 2005, for example) that can 're-sign' applications with a 'dummy' or 'test' signature.

Thanks for the update, Makslane! We are a BIG step closer to protecting our games and multimedia applications!
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Postby willg101 » Fri Jan 13, 2006 8:40 pm

YES!
Thank-you soo much!
Now i'll have to see if my computer can update yet!
http://www.wish-games.com
Old betas now available!!
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Postby Game A Gogo » Fri Jan 13, 2006 8:43 pm

tank you makslane, i will be able to build up my game untill I will buy GE (if i can)
Programming games is an art,
    Respect it.
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Postby Joshua Worth » Sat Jan 14, 2006 4:25 am

YAY 8)
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Postby regine » Sat Jan 14, 2006 9:21 am

I thank you very much, for this good update, makslane. But, how i can sign my game digitally?
My project: Packs Adventure
Now finished: Packs Adventure Demo:http://game-editor.com/forum/viewtopic.php?f=4&t=3491
Demo features:
Level 1-3
Leveleditor
Full edition features:
50 Levels
Big Leveleditor
Bonus features
Fighting mode
...and more
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Postby makslane » Sat Jan 14, 2006 3:49 pm

BeyondtheTech wrote:Is there a way to detect that the game has the original digital signature? There are programs on the internet (tools extracted from Microsoft Visual Studio 2005, for example) that can 're-sign' applications with a 'dummy' or 'test' signature.


The purpose of the signature is to allow your game execute in locked systems, like some Smartphones. In those devices, only games digitally signed can be executed.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Postby makslane » Sat Jan 14, 2006 3:52 pm

regine wrote:how i can sign my game digitally?


You can read a good introducion in the article "Automating Code Signing of Windows Executables":

http://www.kinook.com/blog/?p=10
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Postby BeyondtheTech » Sun Jan 15, 2006 4:36 pm

Thank you again, Makslane, for pulling through for the developers!

I have contacted Handango and PocketGear regarding the ability to prompt the game buyer with a hardware ID that can be processed with the RPN registration method - right now, it's assuming the purchaser will be owner name of the device. Combining those two features can make sure your game does not get pirated, since the hardware ID is unique to the device, while the RPN string makes it difficult to be figured out.

In the meantime, Makslane has directed me to eSellerate where you can be prompted to enter a string, such as the Hardware ID, and process your RPN string. Keep in mind that eSellerate charges 10% of your sales, compared to 50% at Handango, and 40% at PocketGear. More profit for you!

So, using my registration module, instead of asking the user for the Pocket PC Owner Name, you can grab it with Makslane's new commands, and/or use the Unique Hardware ID. Or, you can make it even more unique by concatenating both! i.e. John Doe-3X05MA8Z

Way to go!
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Postby Joshua Worth » Mon Jan 16, 2006 3:34 am

I found on download.com that Game Editor is #6 popular development tool. It is ABOVE Macromedea Dreanweaver. Very good work Makslane.

Game Editor is a great tool. The click-on collision is very good, because making somting that complex would take days at least, and you can make it in just a couple of seconds!
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Postby makslane » Mon Jan 16, 2006 12:50 pm

How should works the "click-on collision" feature?
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Postby Joshua Worth » Tue Jan 17, 2006 12:10 am

HUH? :?:
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