GunForce (Progress Updates 10/28/2011)

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GunForce (Progress Updates 10/28/2011)

Postby Wertyboy » Fri Jun 10, 2011 3:34 pm

some1 teach me (Thx Kren for your TankBattle Game) how to make like....:


and it must like:
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GF Logo.png
Last edited by Wertyboy on Fri Oct 28, 2011 10:14 am, edited 3 times in total.
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Re: GunForce.... (hardest making ever ?)

Postby Hblade » Fri Jun 10, 2011 4:32 pm

worms armageddon is amazing
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Re: GunForce.... (hardest making ever ?)

Postby jimmynewguy » Fri Jun 10, 2011 6:14 pm

Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: GunForce.... (hardest making ever ?)

Postby Wertyboy » Sat Jun 11, 2011 1:20 pm

Gun Force Menu Demo here: http://dl.dropbox.com/u/22036447/CeriaG ... nForce.zip
thx lcl for Menu Demo
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Re: GunForce.... (hardest making ever ?)

Postby Wertyboy » Sat Oct 01, 2011 11:46 am

Ah guys, i need a demo.... faster
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Re: GunForce.... (hardest making ever ?)

Postby schnellboot » Sat Oct 01, 2011 2:59 pm

thought you'll never use ge again
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Re: GunForce.... (hardest making ever ?)

Postby Wertyboy » Thu Oct 13, 2011 3:22 am

Nah! and if Mak doesn't release GE 1.5 (Because preview version can't export)
Gun Force will never release

thx for reply
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Re: GunForce.... (hardest making ever ?)

Postby NightOfHorror » Thu Oct 13, 2011 7:28 pm

Hold your horses. Don't try to rush Mak. I would rather wait two years and have a superior GE than wait a month and have nothing good. :)
viewtopic.php?f=2&t=12136
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GunForce (Title Menu)

Postby Wertyboy » Fri Oct 28, 2011 3:28 am

Progress Updates (10/28/2011):
Title Menu Updated
Download: http://dl.dropbox.com/u/22036447/CeriaG ... 20Menu.exe
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Re: GunForce (Title Menu)

Postby lcl » Fri Oct 28, 2011 7:04 am

Nice menu werty!
Good job, wish you get to start working with the game. :)
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Re: GunForce (Progress Updates 10/28/2011)

Postby Wertyboy » Fri Oct 28, 2011 11:31 am

Ah guys, can you help me with this stupid thing
Image
My "Play" dialog is not really gone because it just transparency (not invisible, my bad)
If you look closer, you will see that dialog still there
It's hard to explain... I'll do something to show ya later
Last edited by Wertyboy on Mon Jun 18, 2012 10:16 am, edited 1 time in total.
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Re: GunForce (Progress Updates 10/28/2011)

Postby skydereign » Fri Oct 28, 2011 11:35 am

Sounds like you were setting this play dialog actor's transp to 1. That won't make the actor completely invisible. If you want to do that, then you'll have to change the actor's visibility state instead.
Code: Select all
VisibilityState("dialog_actor", DONT_DRAW_ONLY);
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