Problem With Gravity

Non-platform specific questions.

Problem With Gravity

Postby Super Pieman » Mon Nov 05, 2007 9:52 pm

I know how to make gravtiy and have a collision event so you don't fall through the ground, but I recently discovered that my character (mario) was falling through the ground because he is set to not receive events when out of vision. I still want him to not receive events when out of vision, but I don't want him to fall through. Is there a way to do this?
Current Projects:
*Lonely (2%)
**LinkSys (1%)

*To be made in GE, then ported to DS.
**To be made for the DS.
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Re: Problem With Gravity

Postby makslane » Tue Nov 06, 2007 2:32 am

If the actor don't receive event when out of vision, the collision event will be sent only when the actor is in the view.
If you need receive collision events if the actor is out of the view, you need turn on the 'Receive event if out of vision' option.
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Re: Problem With Gravity

Postby Super Pieman » Tue Nov 06, 2007 10:58 am

It's OK. I have changed it so that the title screen is in a different file than the actual game. Thanks anyway.
Current Projects:
*Lonely (2%)
**LinkSys (1%)

*To be made in GE, then ported to DS.
**To be made for the DS.
User avatar
Super Pieman
 
Posts: 57
Joined: Sat Nov 03, 2007 3:27 pm
Location: Manotick (Ontario, Canada)
Score: 2 Give a positive score


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