im pretty good at making basic games with GE but id like to take my games to a higher level. I started working on more in depth games but i allways come across one big problem .............im really not that advanced with coding, i can make my player move up, down, left, right, i can make him jump, run, fight and kill enimies but as i said before this is all very basic . My main problem with coding is the variables and i dont quite understand the function of the global code or how to use it . I have tried downloading demo games and analyzing what the creators did but without knowning what the variables stand for, or what they do it is as useful as trying teach a monkey chinese lol to make it simple i typed out a list of the varialbes that i do not kno ( WARNING: its ridiculously long!) and even if you do not know all of them or dont want define all of them just doing one or two is a great help.Some of them are easy to understand ( like moveto or openURL) and I can probably guess what they do but i am not sure how to use them. Another thing is the global code. What is it for and how do i use it? Guys i kno im asking alot but I would really appricite your help and for every post you make i'll give you a point.
The list is below
xprevious:
yprevious:
animpos:
nfrmaes:
clonename:
cloneindex:
frame:
real_fps:
ActorCount:
ToAlteriorPosition:
abs:
acos:
actor_to_screen:
asin:
atan:
atan2:
atof:
atoi:
atol:
calloc:
ceil:
cos:
cosh:
degtorad:
direction:
distance:
draw_from:
erase:
fclose:
feof:
fgetc:
fgets:
floor:
fmod:
fopen:
fprintf:
fputc:
fputs:
fread:
free:
fscanf:
fseek:
ftell:
fwrite:
getAllActorsInCollision:
getAnimIndex:
getAnimName:
getanimHardwareID:
getKeyText:
getLastKey:
getOwner:
getTime:
getactor:
getclone:
lineto:
loadVars:
log:
log10:
malloc:
max:
memcmp:
memcpy:
memmove:
memset:
min:
moveto:
open url:
pow:
putpixel:
radtodeg:
rand:
realloc:
remapkey:
restorecanvas:
round:
saveVars:
savecanvas:
screen_to_actor:
setPan:
setVolume:
setpen:
sign:
sin:
sinh:
sprintf:
sqrt:
sscanf:
stopsound:
strcat:
strchr:
strcmp:
strcpy:
strlen:
strncat:
strncmp:
strcpy:
tan:
tanh:
vectoradd: