slope and loops

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slope and loops

Postby jimmynewguy » Wed Jun 04, 2008 11:33 pm

is any one familair with the game fancy pants adventure :mrgreen: if not i have a screen shot. in the game you can slide down slopes and run up loops, also featured in sonic.
:D : is this possible for ge and if so could some1 make a demo or something i would really appreciate it :mrgreen:
thnx
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Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: slope and loops

Postby pyrometal » Wed Jun 04, 2008 11:47 pm

I've played this game before and its pretty amazing. It was built in flash though, so it was much easier to create algorithms that worked well for it since flash is vector based... That said, in GE, it could probably be done, but it would take a LOT of work... Either you take all your animations and create tons of rotated versions and use some pretty complex methods of coding to detect various things needed, OR create your own vetorized environment using a canvas and custom sprite rendering systems for this canvas (which can rotate sprites)... I doubt anyone is adventurous enough to do either... although I am planning to code my own sprite system in the future (sometime soon). Sorry for the bad news...
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Re: slope and loops

Postby jimmynewguy » Thu Jun 05, 2008 12:45 am

thats fine :) thanx any way :D if i get reeaaaalllyy bored 1 day i might try 2 figure it out but it will take a while lol well thnx again c ya :D



ps: loveur games :wink:
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: slope and loops

Postby Sgt. Sparky » Wed Jun 11, 2008 11:27 pm

[quote="jimmynewguy"]is any one familair with the game fancy pants adventure :mrgreen: if not i have a screen shot. in the game you can slide down slopes and run up loops, also featured in sonic.
:D : is this possible for ge and if so could some1 make a demo or something i would really appreciate it :mrgreen:
thnx[/quit]
If you stored the player angle for its movement and used sine and cosine to determine the movement it wouldn't be incredibly difficult to make a similar game.
I am probably going to make a map editor that people can use with their GE games to make this sort of stuff a lot easier.
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