Help with megaman engine

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Help with megaman engine

Postby Hblade » Thu Sep 03, 2009 2:42 am

Hey guys its me again, and I'm now going to let a few people help me out with the megaman engine. I have the level editor, I also have a title editor, but what I need now is for someone to make the actuall game, that loads the title, and the levels specified, Now, I also will be making a "boss selection" maker, too. All I need is a person or some people to make the area where megaman is. I have the sprites.
Megaman.png
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Re: Help with megaman engine

Postby MrJolteon » Tue Oct 06, 2009 3:01 pm

I can help you with it.
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Re: Help with megaman engine

Postby Hblade » Wed Oct 07, 2009 12:29 am

Awesome :D It'l be a while before I start working on it again though. Maybe not, if I can get the linux version to work I'll work on it now :D
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Re: Help with megaman engine

Postby MrJolteon » Wed Oct 07, 2009 8:14 am

Ok.
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Re: Help with megaman engine

Postby speckford123 » Wed Nov 04, 2009 4:15 pm

I can help if your still planning to make this, I already started a megaman game so i have all megaman and protoman sprites arranged for use with GE if you would like a zip file with them
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Re: Help with megaman engine

Postby MrJolteon » Wed Nov 04, 2009 7:46 pm

What is really that first frame?
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Re: Help with megaman engine

Postby Hblade » Wed Nov 04, 2009 8:27 pm

O.o well I'll work on this again soon but you guys can go ahead and start it :D
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Re: Help with megaman engine

Postby MrJolteon » Fri Nov 06, 2009 1:59 pm

what really is the first frame of the sprites that's in the first post?
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Re: Help with megaman engine

Postby Hblade » Fri Nov 06, 2009 2:03 pm

I dont know what your talking about lol... I guess frame 0.. or 1. O.o
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Re: Help with megaman engine

Postby speckford123 » Mon Nov 09, 2009 12:20 pm

It's the sprite for warping, you know, when he enters and leaves the stage :D
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Re: Help with megaman engine

Postby Hblade » Mon Nov 09, 2009 12:29 pm

Glad you knew what he was talking about O.o :D
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Re: Help with megaman engine

Postby speckford123 » Mon Nov 09, 2009 3:52 pm

I hope thats what he was talking about, unless you've played the classics, that sprite could be awkward for some people,
"When does he ever turn into a flag pole?"

yeah, the enter and exit warp pole, that's all it is, I don't even think it's animated in-game
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Re: Help with megaman engine

Postby opeious » Sun Nov 22, 2009 3:09 pm

hm...check out this site its got better animations
http://www.mcleodgaming.com/ssf2sprites ... r=Maegaman

example:
ImageImageImageImage
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Re: Help with megaman engine

Postby superman123 » Sun Nov 22, 2009 4:30 pm

those look cool 8)
look at my flash ball gamehttp://game-editor.com/forum/viewtopic.php?f=6&t=7285
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Re: Help with megaman engine

Postby MrJolteon » Tue Nov 24, 2009 1:51 pm

Making a basic level, I call it "Gravity Boost". It's a level without jumping. There are slopes there instead.
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