This may be a long question, please bear with me.
When making use of Activation Regions, is it possible to have certain actors which are not destroyed when I move from one Activation Region to another?
I do not want to make use of external files that I load in. I do have quite a lot of areas though.
I was hoping to not make use of activation regions at all, by selecting no where one can select "Create At Startup". But I see that everything is still loaded into memory though (on the Pocket PC, not sure about PC).
Is there a way to not use Activation Regions and create and destroy the actors myself without them all loading at the start of the game?
If not, is there a way to keep certain actors in memory while moving from one Activation Region to another? (Will it work to move the actor to the other region first and then moving the view? I can't have overlapping areas because there are too many)
Thanks people.