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(red is the original force, green is gravity, blue is the path that the earth "follows")
double mouseangle = direction(xscreen, yscreen, object.x, object.y);
vectoradd(&angle, &directional_velocity, mouseangle, 1);
directional_velocity = min(directional_velocity, 10);
if(!earthHit)
{
double mouseangle = direction(xscreen, yscreen, object.x, object.y);
vectoradd(&angle, &directional_velocity, mouseangle, 1);
directional_velocity = min(directional_velocity, 10);
}
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