Golden Sun - Apocalypse (v.1.1 OUT NOW!)

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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby MrJolteon » Mon Dec 28, 2009 8:33 am

-FEEDBACK-
A little too hard, Both Isaac's and Garet's psyenergy don't work, I just get a popup window when I click it
Isaac's Slash animation sucks(Sorry)
I can give you some animation sheets if you want(from RPG Maker :P )
I can just give you from VX. XP don't work on my windows. It is windows 7, so why should it work?
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby Rux » Tue Dec 29, 2009 2:05 am

MrJolteon wrote:-FEEDBACK-
A little too hard, Both Isaac's and Garet's psyenergy don't work, I just get a popup window when I click it
Isaac's Slash animation sucks(Sorry)

Apparently, you need more instructions. That pop up window is where you choose a psynergy, and you need to click on the icons to choose it. The number is how much PP it spends. (See screen shot)

"Isaac's Slash animation sucks" 1. This is just a regular attack, 2. I had a better animation for the sword slash before I lost my data. :(

"A little too hard" Due to the engine's limitations, I can only have 2 fighters on each side. Plus it gets way easier when you level up. You can only go up to level 50, but when you level up after that, you continue to gain HP and PP. (The level helps determine which moves you can use, and how strong the enemies are [strength wise]) But how do you get to 50 in such a short game? I sorta though of this as well. After your first save, you open up a battle mode, which you can access in the menu. In this mode, you can train up your characters. Another thing is you are guaranteed that both Isaac and Garet will level up. So 50 times in battle mode, and your all set. But you can continue to get more HP and PP. The bad part though, to make it not so easy, is that you face tough enemies which make it take a long time. Also in the main game some fights add more than one level. The stronger the enemies, the more levels. Well try testing some more, and look for BUGS this time. But thanks for the review.

BTW: The mini trailer is done.

http://www.youtube.com/watch?v=m_XsjLX44nY
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby MrJolteon » Tue Dec 29, 2009 8:21 am

Oh. Didn't figure it out before I lost :?
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby Rux » Sat Feb 06, 2010 8:44 pm

UPDATE:
Ok it has been a while since my last update. The problem is I got discouraged with the total huge file size. (649 MB)
The problem was that each battle file was around 30 MB plus every single battle is in a different file. The reason for this was to help make programming attacks easier, by changing the animation to "attack" instead of "monster1_attack". If i did the latter method it would take more programming to get all the animations for every monster right. So I just changed the animation in each file and wahla. (I know it sound confusing, im not good at explaining things :oops: )
But I figured out how to fix this problem so that all fights would take place in one file. Variables.
*Hits Head* The answer to this problem was right under my nose, and it took me till now to figure it out.
I just set the variables before each fight, and all of the settings are set! (Once again, confusing I know -_-)

LOL anyway I'll get working on it and let you guys know how it turns out.
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby Hblade » Sun Feb 07, 2010 3:28 am

Cant wait to play it :D

Also I could probably help you on it ^.^
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby Rux » Sun Feb 07, 2010 4:40 am

EDIT: OK :D :D :D :D :D :D :D IT WORKED!!! WOO! I've also adjusted everything that was too easy. It is now from 600 MB WAY down to 78.8 MB! A lot easier for me and everyone who wants to try it. So if I find bugs in the battle, I don't have to go to all the GED files to fix it, thus getting updates here faster. Tomorrow, I'm probably going to get to 90% done. So hang on! It's going to be here soon.
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby Hblade » Sun Feb 07, 2010 7:05 pm

Wow it looks amazing! :D
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Re: Golden Sun - Apocalypse [GRAPHICS RECOVERED]

Postby Rux » Mon Feb 08, 2010 4:36 am

OK :D 90% DONE :D
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Re: Golden Sun - Apocalypse

Postby Rux » Wed Feb 10, 2010 2:35 am

2/9/10 THE GAME IS COMPLETE!!!
Go to the first post to download!
However some parts at the end may come out a little buggy, so if you find any serious bugs, please tell me!
Also, I want to know if the game is too hard, too easy, or just right. Enjoy! :) :D
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Re: Golden Sun - Apocalypse [100% Complete - Come Play it :)]

Postby Hblade » Wed Feb 10, 2010 1:35 pm

I'm downloading it :D
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Re: Golden Sun - Apocalypse [100% Complete - Come Play it :)]

Postby Hblade » Wed Feb 10, 2010 2:09 pm

PLEASE COMPILE A LINUX VERSION I WANNA PLAAAAY :D
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Re: Golden Sun - Apocalypse [100% Complete - Come Play it :)]

Postby Rux » Thu Feb 11, 2010 12:05 am

Hmm.... do data files work on Linux? Probably cause there is no option to export to Linux data files ok, I'll compile a Linux exe.

EDIT: OK! all ready. Download on first post. Just replace the windows EXE with the Linux one.
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Re: Golden Sun - Apocalypse [100% Complete - Come Play it :)]

Postby Hblade » Thu Feb 11, 2010 1:52 am

Lol I need the .dat too they do work with linux :D
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Re: Golden Sun - Apocalypse [100% Complete - Come Play it :)]

Postby Rux » Thu Feb 11, 2010 4:19 am

Hblade wrote:Lol I need the .dat too they do work with linux :D


Ok! Well is it that the installer doesnt work with Linux? Other wise just download the windows version and install, and you got your data files.
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Re: Golden Sun - Apocalypse [100% Complete - Come Play it :)]

Postby Hblade » Thu Feb 11, 2010 5:09 pm

Oh, good point :3 k I'll do that later ^.^
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