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- super mario bros 3D dimension.exe
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AliceXIII wrote:your resolution is real huge (1360*768) my screen wont go up to that resolution, i imagine you have a larger screen than most people?
i only assume this because i've seen alot of people having problems with your screen resolution on other demos you've posted.
it's best to make your screen resolution 640*480 for your exported demos that way anyone can run them!
well its for big screens but thanks for telling me with screen to use
AliceXIII wrote:your resolution is real huge (1360*768) my screen wont go up to that resolution, i imagine you have a larger screen than most people?
i only assume this because i've seen alot of people having problems with your screen resolution on other demos you've posted.
it's best to make your screen resolution 640*480 for your exported demos that way anyone can run them!
AliceXIII wrote:well its for big screens but thanks for telling me with screen to use
yeah most people here dont have large screens so at least for your demos the smaller resolution would help us out
happyjustbecause wrote:Cool you're making so many games so quickly . While the topic of screen resolution for the release of demos, I might as well find out some info.AliceXIII wrote:your resolution is real huge (1360*768) my screen wont go up to that resolution, i imagine you have a larger screen than most people?
i only assume this because i've seen alot of people having problems with your screen resolution on other demos you've posted.
it's best to make your screen resolution 640*480 for your exported demos that way anyone can run them!
So 640 x 480 is the best resolution for the release of a demo? My game is meant for 1200 x 800, but does that mean if I release a demo, only a small amount of people will be able to play it? I could change the resolution, but then certain things are in the wrong placement and it just isn't what it is supposed to be.
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