pyrometal wrote:MrJolteon wrote:pyrometal wrote:I recommend PNG for your every day game graphic (GIF is an 8 bit format, thus a maximum 256 colors in the file).
Yeah, I mainly use PNG in Pokémon Violet(Still the total game size will always end up huge (:/) because of the audio files(They take up 75% of the game's file size, the .exe currently takes 76 kB, while the audio files take up 524 MB(RPG Maker can't make a standalone .exe, I have to include the audio and data files(Data files are not the graphics and stuff in RPG Maker, it's the database(Maps, scripts, characters, etc.))))
What formats are you using for the music and sounds? NEVER use .wav for music. If you can, use midis or a tracker format (.it .xm .mod etc)
What would you recommend for small sounds like jumps/hits Pyro?
I've been trying to use mostly oggs for my game, maybe those aren't the best either?
My .exe's sizes are usually larger than I would prefer. (Around 35 to 40 MB)