I have been testing a game on iphone and I notice on the first run it has little pauses when new actors make an appearance. Say for instance, the first time I press a bomb button. The animation plays very slow and everything slows to a crawl for those few seconds. But then after the initial load it runs very smooth every time it is called afterwards. My question: is there a way that I can can load all pictures for the level into memory before hand to avoid these random skips?
Is there a way to release them after the level is done in preparation for the next?