3D?

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3D?

Postby Goomba » Wed May 09, 2012 2:21 am

Is it possible to make a 3d platformer?
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Re: 3D?

Postby SuperSonic » Wed May 09, 2012 2:50 am

You can achieve a realistic 3d effect with parralax scrolling (search it if you don't know what it is) :D
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Re: 3D?

Postby MrJolteon » Wed May 09, 2012 5:50 am

...
Last edited by MrJolteon on Wed May 09, 2012 2:34 pm, edited 5 times in total.
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Re: 3D?

Postby SuperSonic » Wed May 09, 2012 12:56 pm

Not to be contradictory bu, I think Bee-Ant used the parralax method. Are you talking about Dark Boy Agent Training? :)

Also, no game is truly 3d. They're all just a flat picture on a screen. They just look 3d :P
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Re: 3D?

Postby Goomba » Wed May 09, 2012 4:50 pm

of course and no i dont mean like darkboy agent in training here is a picture like that a platformer no camera needed thoughi thought of like a self-adjusting cmera :D
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Re: 3D?

Postby SuperSonic » Wed May 09, 2012 5:02 pm

Since stuff like that is usually hard and ineficient, I'd reccomend either rendering 3d models and using them as sprites, or using an actual 3d engine :wink:
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Re: 3D?

Postby Goomba » Wed May 09, 2012 5:16 pm

ok
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Re: 3D?

Postby AltruismIsDead » Wed May 09, 2012 6:19 pm

If you want to make a 3D game, I'd probably suggest looking into Unity http://unity3d.com/

A lot of very neat indie games have been using that engine. I haven't looked into it other than downloading the game engine. But it's an engine that has me interested in project ideas that might not be capable in GE.
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Re: 3D?

Postby Goomba » Wed May 09, 2012 9:56 pm

ok ill look it up :D
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Re: 3D?

Postby savvy » Fri May 11, 2012 4:08 pm

We could all make 3d games, if someone came up with a canvas based 3d algorithm. Drawing vertex points and polygons onto the canvas depending on angles.
It would be possibly quite slow, so fps would have to be put up a bit. but otherwise this would be possible, much like the way the first games in 3d (like on the fusion) were made, very basic.

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Re: 3D?

Postby Goomba » Fri May 11, 2012 4:49 pm

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Re: 3D?

Postby bat78 » Sun May 13, 2012 5:55 pm

I know about 2-3 methods to make 3D via Game Editor..
First is harder:
You need to get a 3D visual program like ..Jed's Half-Life model viewer (or much more programs) And
Capture the rotations and walkings in the map..then crop the (jump, walk, left, right.. movements) convert to gif
Game Editor-->Add Actor-->Anim1-Add Anim-->Anim2....
And for real 3d walking after:
use the key down (UP) to animation direction forward
use the key up (UP) to animation stop
use the key down (DOWN) to play animation backward like walking back
and thats..u know..

Secound is with draw_from the current 3D picture ..use the coordinates and this looks like a zooming (walking)
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Re: 3D?

Postby SuperSonic » Sun May 13, 2012 7:46 pm

The first method is the one I mentioned before :)
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Re: 3D?

Postby bat78 » Sun May 13, 2012 8:18 pm

But is useless when u can use Reality Factory :D
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Re: 3D?

Postby SuperSonic » Sun May 13, 2012 9:40 pm

I geuss. However, if I were going to do 3d, I'd use something more powerful like Unity or a c++ engine like Ogre :)
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