by DilloDude » Fri Jul 21, 2006 11:53 pm
What would be good would be to be able to create more variable types from the variables panel, and I am thinking of structs in particular. In an rpg type of game, I might have a struct called item, which contains information about a specific item. I could have a use item function that reads the struct and decides what the item does and does it. I might want an array of items called 'inventory', which would store all the items the player has collected. But I would want to be able to save this variable when I save the game. There are also other cases wherse structs could become useful, but you would need them to have the ability to be saved, and possibly be actor variables.