by Fuzzy » Tue Aug 08, 2006 8:11 pm
Collisions occur against the edges of pixels, so if you use a animation rather than a filled region, you can achieve the effect you want.
Make an actor, and draw an image in the shape of the area you want to collide against. Somewhat like a shadow. now assign that to the actor and put its Z-depth below the visual images. THis is only if each square isnt its own actor. Collisions are not against 100% alpha pixels.
Mortal Enemy of IF....THEN(and Inspector Gadget)
Still ThreeFingerPete to tekdino