You understood what i want, but i did it on another way. Without arrays
When an actor is in collation with an another actor the hpmeter.x move:
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hpos=hpos-...
the hpmeter in draw actor have:
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mage_health.x=hpos;
saveVars(...)
And hpos is an normal variable stored in the group that i made to save.
That sounds simple enough and no need to use strings. I mean arrays.
I make a simple test. I make one text actor 0. And i make it with draw actor:
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textactor.textNumber=hpos
So i aways can see how is the hpos when the game start and is it changes and how
I aways find the way to do everything i want, with different time of course. I submit
in the forums with the idea someone will help me before i get it. Just saying that to tell all that i am not that stupid, because i took a look and i feel like ppl think of me like a stupid xD Thanks for the responsability and sorry for my terrible language
I also made that. Counters that aways count the actor's x and y position that you do by moving with arrow keys. Also automatic save them from any change. And loads them automatic: