TSO Game Plan. Warm up.

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Re: TSO Game Plan. Warm up.

Postby zxcvbnm » Mon Oct 04, 2010 5:46 pm

TSO the last data folder I sent had some graphics . Can you place them into your game editor and see if they have outlines or lines through them . I need to know so I know whether its the game editor glitching or something else . Then I will be able to help you better.
Check out Momo AlienStarcatcher , featured in apples new and noteworthy and has 5 star reviews!!!
http://itunes.apple.com/us/app/momo-ali ... 61779?mt=8
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Re: TSO Game Plan. Warm up.

Postby zxcvbnm » Mon Oct 04, 2010 5:47 pm

zxcvbnm wrote:TSO the last data folder I sent had some graphics . Can you place them into your game editor and see if they have outlines or lines through them . I need to know so I know whether its the game editor glitching or something else . Then I will be able to help you better.

Also do not use jpegs , they cause slowdown when making larger games. For simple games they are ok though , but stick with PNG . One more question what program are you using to make your sprites?
Check out Momo AlienStarcatcher , featured in apples new and noteworthy and has 5 star reviews!!!
http://itunes.apple.com/us/app/momo-ali ... 61779?mt=8
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Re: TSO Game Plan. Warm up.

Postby TSO » Tue Oct 05, 2010 5:31 pm

For the most part all the visuals are done.
I got one problem that was minor at first but might have grown some how...

The player when shooting will do a bunch of 'fake' attacks until the bullet is actually launched and I don't know why.
help troubleshooting anyone?

Need some sound effects and how to implment them properly. will check for tutorials.

Then I guess it's just a matter of adding main menu.
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Re: TSO Game Plan. Warm up.

Postby TSO » Wed Oct 06, 2010 3:30 pm

zxcvbnm taken a look at my problems so guess I'm workin on title screen.
Open to suggestions but I think I know what I want it to do...
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Re: TSO Game Plan. Warm up.

Postby TSO » Sun Oct 10, 2010 4:37 pm

refining gameplay. Final designs about to be finished.
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Re: TSO Game Plan. Warm up.

Postby TSO » Tue Oct 12, 2010 4:42 pm

Update

Primarily Requires:
1.Main menu:
Need a glow effect to highlight selected words... Start, help, exit
2.Main level and Gui:
Almost complete. Some game play 'rules' being set.
Need to play PANG to check some things but graphics card crashes... x.x... get around to using other comp hopefully.
Need a new tile or picture to use for a breakable glass surface that may drop a powerup.
Might take a crack at drawing it.

3.Player who's weapon is a ranged: Done.
4.Music, sound effects, sound controls, background:
New background would be nice still. Don't know how to control volume but I may be able to mute sounds...

Secondary objectives. Mostly on hold for reception of demo.
5.Potential hot seat co-op?
6.Level selection
7.Saving?

Almost done =)
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Re: TSO Game Plan. Warm up.

Postby TSO » Wed Oct 13, 2010 7:29 pm

Code: Select all
if (reset==1)
{
 ChangeAnimation("Title", "TryAgain", FORWARD);
 MoveTo("Title", 0.000000, 0.000000, 1000.000000, "Event Actor", "");
 time++;
 
 if (time>=50)
 {
  ChangeAnimation("Title", "Ready", FORWARD);
  ChangeTransparency("Ball1", 1.000000);
  ChangeTransparency("Ball1_2", 1.000000);
  MoveTo("Ball1", 0.000000, 0.000000, 1000.000000, "dump", "");
  MoveTo("Ball1_2", 0.000000, 0.000000, 1000.000000, "dump", "");
  ChangeTransparency("Ball1", 0.000000);
  ChangeTransparency("Ball1_2", 0.000000);
  MoveTo("P1", 0.000000, 0.000000, 1000.000000, "PlayerSpawn", "");
  score.textNumber=0;
  gun=0;
  hook=0;
 }
 
 if (time>=100)
 {
  time=0;
  if (level==0)
  {
   CreateActor("Ball1", "Ball-03-june", "(none)", "(none)",-25, -25, false);
   CreateActor("Ball1_2", "Ball1", "(none)", "(none)", +25, -25, false);
   TimeM.textNumber=2;
   TimeS.textNumber=0;
   MoveTo("Title", 0.000000, 0.000000, 1000.000000, "Dump", "");
   reset=0;
  }
 }
}


Spot any problems =)
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Re: TSO Game Plan. Warm up.

Postby TSO » Wed Oct 13, 2010 9:29 pm

Code: Select all
if (reset==1)
{
ChangeAnimation("Title", "TryAgain", FORWARD);
Title.x = 75;
Title.y = 75;
time++;

if (time>=50)
{
  ChangeAnimation("Title", "Ready", FORWARD);
  Ball1.x = 700;
  Ball1.y = 0;
  Ball1_2.x = 700;
  Ball1_2.y = 0;
  MoveTo("P1", 0.000000, 0.000000, 100.000000, "PlayerSpawn", "");
  score.textNumber=0;
  gun=0;
  hook=0;
}

if (time>=100)
{
  time=0;
  if (level==0)
  {
   CreateActor("Ball1", "Ball-03-june", "(none)", "(none)",-75, -55, false);
   CreateActor("Ball1_2", "Ball1", "(none)", "(none)", +75, -55, false);
   TimeM.textNumber=2;
   TimeS.textNumber=0;
   Title.x = 700;
   Title.y = 0;
   reset=0;
  }
}
}


Needs to include moving newly created ball actors just like when moving the originals upon next calling...
TSO
 
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Re: TSO Game Plan. Warm up.

Postby TSO » Thu Oct 14, 2010 9:38 pm

Fixed it my self. =3
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