Ah, I get what you mean.
1. There's, for one thing, the LoadGame() function, which allows you to quit the current game and open another one. This comes in handy when you use different .exe/.dat files for different levels/menues.
And there's always, of course, making the behavior of the different actors depend on level variables. This is a little more complicated though.
2. I'd suggest you look up the "Making the view follow an actor" tutorials. You'll find them by clicking on "Help" -> "Getting started".
You'll find three of them listed there.
And if you'd like to move the view seperately, enter the following code (when the actor ends the level):
- Code: Select all
x = 1300;
y = -300;
This is just an example. In this case, the view moves to the x coordinate 1300 and to the y coordinate -300.