Guys, need help.
I'm working on "Move Effect processor".
The idea is:
- give objects in the game ability to be used in moving effects with different trajectories, changing transparency, tracing etc by one command with a number of parameters
How it is planned to be made:
- make .ged file, which is containing actor named "move_Effect", some variables and one procedure "MoveEffect";
- to use it, just merge this file to own game, then manually change several parameters in the body of procedure ( frame rate and size of data array ). Use with actor: create actor, make it inherit events from "move_Effect" actor.
Simpliest things ! But i crashed at v.1.0....
Program works very unstable...or works incorrectly, or shows error message or makes GE abort ((
It blows my mind. Need help and explanations to improve my understanding.