Typewritting text

Non-platform specific questions.

Re: Typewritting text

Postby Hblade » Tue Dec 20, 2011 10:17 pm

Ooooh xD I'll re-read this later on to fix it :3
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Re: Typewritting text

Postby jimmynewguy » Wed Dec 21, 2011 4:48 pm

I'll give you a somewhat hint if you haven't figured it out yet. This part should be when you want the typing to be initiated, not on the draw actor. Like on a keydown event, or other.
Code: Select all
sprintf(MYTEMP, "Reiko's Level: %d\nReiko's EXP: %d\nTo next level: %d\n\nReiko's Attack: %d\nReiko's Defense: %d\nReiko's Magic: %d\nReiko's Speed: %d\nReiko's Luck: %d", PlayerLEVEL, PlayerEXP, TO_NEXT, PlayerATK, PlayerDEF, PlayerMAG, PlayerSPD, PlayerLUCK);
GetEXPInfo(25, (.90*PlayerLEVEL));
GetStatusInfo((.26*PlayerLEVEL), (.22*PlayerLEVEL), (.15*PlayerLEVEL), (.22*PlayerLEVEL), (.15*PlayerLEVEL));
TypeWrite(MYTEMP);

Then for the draw actor you want to do the letter by letter part.
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Re: Typewritting text

Postby Hblade » Wed Dec 21, 2011 5:02 pm

AHh :3 thanks
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Re: Typewritting text

Postby lcl » Thu Dec 22, 2011 11:15 am

You managed to do it?
If not, send the .ged to me and I'll make it work :D
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Re: Typewritting text

Postby Hblade » Thu Dec 22, 2011 3:25 pm

Here ^^ Thanks :D
Its over 2MB cause of music.
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