I like the run&gun steampunk direction this is going. I also like the ideas of stealth, and upgradeable stats too.
happyjustbecause wrote:I agree, even just a slick LOOKING game would help a lot, it wouldn't even have to play that great
, just LOOK like it has some character. That's kind of a dumb statement about a game creating program, but graphics are a huge part to how professional or interesting a game seems (to me).
You make an interesting statement which is true to a certain point, though I do feel the game
should play as good as it looks. I've played some games that had good eye candy and looked really good on the package, but really sucked in the actual gameplay. It made me really mad [insert rageface] when that would happen, and games shouldn't make people mad (in that kind of way).
Being a Star Wars nerd, I got suckered into a few Star Wars games that were plain awful. xD
But really, the graphics should be as good as possible.
AliceXIII wrote:anyone else got ideas?
Still... Crunching... Brain...
I find myself awkwardly omitting concepts from my current projects, while trying not to mentally melt everything together
Once I come up with something unique I'll spill it right away.
AliceXIII wrote:also as it stands who is committed to seeing this project through?
Consider me semi-committed. I really don't know what my schedule will be like later on, but I really want to help.
Found this article very insightful. Good information on collaborations. People new to group projects (like me) should
definitely read it. srsly.
http://gamedev.tutsplus.com/tutorials/b ... ions-work/This one is similar (but has fun pictures).
http://cgcookie.com/blender/2012/03/07/five-keys-happy-project-workflow/MrJolten wrote:█████████▓▒░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Good luck trying to figure out how this bar works.
I have no idea.