by DST » Sun Feb 14, 2010 8:21 pm
You can use it to load anything, as far as i know, because it simply reads the stream of data. However, you will have to create your own functions and algorithms to interpret the information, so you can't just import a sound and use it that way.
In the 24 bit bmp functions, a canvas is used to display the data. There is no sound equivalent of a canvas, so what you'd have to do is read the data, store it in an array, save it as a wav file, and then load that wav file and play that. While it wouldn't be practical for most things, one neat thing you could do is grab the sound data and create a waveform profile of the sound, then display that waveform along with playing the sound (much like a visualization). Again it wouldn't be practical, but its one of those fun ge experiments.
But i'm pretty sure that f can be used to read and save any data type, as long as its in the game folder only.