Concept Tutorial, Howto: Make a game without code

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Concept Tutorial, Howto: Make a game without code

Postby EvanAgain » Sat Feb 02, 2013 6:01 pm

I would really like to see a tutorial or lecture about how to build concepts and how to "learn to learn." :3

A tutorial on how to think about creating functions for using in your games and how to write them with flexibility to run in many different games that may use the same function. (Template code tutorial)

Also, with ways to think about something and how to find out what it is that needs to be done.

How to write pseudocode or concepting for games so to make their construction smoother.

How to stack functions to make low level changes with a high level function. Writing functions in tiers. Making functions more portable and functional at high level.


Basically, a tutorial on how to think about making a game before you dive in and start coding.
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Re: Concept Tutorial, Howto: Make a game without code

Postby barney12345 » Thu Jun 27, 2013 7:57 am

Well, you are asking for a lot. But what you're saying at the end of "how to think about making a game before you dive in and start coding" is probably a better thing to want.

To start, you need to realise that you are only human, that means that you will probably not make a COD game alone. You must think about your limits; time wise and experience wise. This will also help with coming up with the game genre. Depending on what type of game you want, you should write/draw what you want to include in your game. For example; for a strategy game, you would write down a list of rules and when they have exceptions. After creating your list, you should try to draw what your final product will look like as if it is a screenshot. This will help you know when to not go to far in the future. If you can't draw, at least create a crystal clear image in your head of what it will look like. Next, I normally draw some basic spites and then start to make the game but you could just start right away.

This may be a simple answer compared to what you were asking for, but I can assure you that it is a very good plan to start your visualisation for all game types
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