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Attched is a quick demo showing the basics of creating dynamic lightning/electrical effects using the canvas actor in GE
I will shortly follow this up with a full tutorial on how the effect is created and how it can be improved upon.
If it is well received, I hope to continue the tutorials until we have forked lightning, smooth flowing electrical Arcing, and "Force Lightning"
- Basic Arcing
- Basic Lightning - No forks Yet
This demo shows only the very basics, and I will be using it to explain how the "midpoint displacement" function works so that you can create your own lightning engines using midpoint displacements
The Midpoint Displacement function is the core to creating these effects, once you understand it, the rest is releatively easy.
This demo only shows some very basic electrical Arcing style displacemnt and the very basic start to "lightning",
eventually over several tutorials we will add braching, multiple points and smoothy flowing arcs, and we should be able to build up to this
- Coming Soon
If you try it out, change the "generations" to something lower then 6 and it will show the lightning better ( lower number of branches)
I will add the tutorial soon, in the mean time have a play