I don't think you can change the animation of tiled actors.
You may need individual actors for each part of the puzzle...
You could create a variable, say, called "puzzleState," a global integer array. For example, if your puzzle has 28 actors, then put the array as 28.
Then, on a Mouse Button Down event for each actor, have it so each actor sets a different value in the array:
- Code: Select all
puzzleState[0]++;
puzzleState[1]++;
And so on...
Then set each actor's animation based on the value of each array in puzzleState:
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animpos=puzzleState[0];
I hope this has helped...
![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)
There's probably better ways to do this, but I'm still a noob at programming.
EDIT: Did I post in the wrong topic?!
![Laughing :lol:](http://game-editor.com/forum/images/smilies/icon_lol.gif)