Well in the current versions of gameEditor you can't scale easily or efficiently but you can create the smaller actor, and when you destroy the bigger actor, create the two smaller. So if you want to click the actor to make it split into two smaller, here is what you might do.
big_actor -> Mouse Button Down (left) -> Script Editor
- Code: Select all
CreateActor("small_actor", "actorAnim", "(none)", "(none)", 20, 0, false);
CreateActor("small_actor", "actorAnim", "(none)", "(none)", -20, 0, false);
DestroyActor("Event Actor");