Thanks, Fuzzy, thanks, Makslane - those were very helpful. Using that code I made my archer collide with a tombstone to test it out--code on collision with tombstone:
char a[20] = "Player";
int age = 21;
sprintf(Display.text,"Hello %s, you are %d years old\n", a, age);
Before the archer collided, my text actor said: "Display".
After Archer collided with the tombstone, my text actor (which was Display before) said: Hello, Player you are 21 years old, as in pic.
Thanks also to Pyrometal for helping me understand this clearly.
Now to think of ways to manipulate this.
You all and GE and this forum are great!